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Feigning normality since 1973

UT Review: Firestorm

Filed in: Unreal Tournament.

Level: Firestorm
Type: Onslaught
File Size: 2.0 MB
Rating: 7/10

Description: A volcanic island in a sea of lava.

Each team starts off with a hellbender and a scorpion, plus a turret to guard the core. There are also target painters for calling in an air strike hidden near each power core. Scope 'em out before starting.

Random pools of lava scattered around hinder navigation, and lesser drivers may find themselves waist-deep in molten rock... There are a few helpful items scattered around, if you don't mind having to navigate narrow paths to get to them.

Node 1: nearest the northmost power core. When fully built, it gives the team which holds it another scorpion and turret. Unfortunately it's also visible from that power core, and therefore able to be destroyed from afar. The attacking team must have someone on hand to heal it while sending people around to attack the exposed power core.

Node 2: nearest the southmost power core. Provides another scorpion and turret and is easier to defend than node 1 as there's a larger physical barrier.

Node 3: The central node, which provides a goliath tank and a manta. This will be heavily contested. Watch out for opposing team members taking the long way around to try to catch you off-guard...

Node layouts

Two layouts are provided with the level - Default is a single line through the nodes. The Secondary linkage adds an extra link between nodes 1 and 2, allowing you to attack the opposing team's primary node even if they have the central node.

Two red team members prepare to repel the oncoming blue team at node 3
Red team build node 1 frantically
Blue team defends node 2
A tank moves in on the blue power core...

Posted June 5, 2005 10:24 PM

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